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Theme hospital multiplayer
Theme hospital multiplayer





theme hospital multiplayer

The students and rooms become personalities, with daft names and dafter clothing. You don’t have to “start the year” until you’re ready, which is a useful touch. You can build rooms for the students, enroll your campus in certain studies so they can be taught, or build an extension. This could boil down to wanting somewhere to store their books in the library, or could be as broad as them needing a best friend.īefore each academic year you can make a plan. You can investigate each person individually and assess what they need, or how you can make them happier. While it’s important to make your building navigable, and for your campus to have student accommodation with toilet facilities, vending machines, it’s equally ideal to have a staff room for the teachers to chill out. Like Two Point Hospital, Two Point Campus has a natural progression that ramps up at a nice speed, before introducing too many mechanics all at once. It’s a tutorial, so the area has little to no expectations on learning, and you won’t be asked to do much that’s taxing.īefore too long, however, you’re advancing to new levels and learning about rival schools, medical issues, disasters, loan management, pastoral care, all set to the backdrop of a Knight School, of the Wizardry campus of “Spiffinmore”. You have to build a small science lab, before eventually branching out for year two into Virtual Normality (the study of Virtual Reality). The tutorial, set in Freshleigh Meadows, is relatively safe and friendly. With the likes of Wizarding school already announced, there seems more scope than ever. As new mechanics, locations, and types of education were introduced during my hands-on time, I couldn’t help but have my thoughts drift toward how this could be a service game. Where Hospital felt slightly constrained by the ideal of the game, Two Point Campus feels wide open for new and fresh ideas. Indeed, Campus to me feels akin to how Theme Hospital felt to Theme Park, which is to suggest lessons were learned, and the follow up could well be the better game. It’s not that there’s nothing new, or unique about it, it’s just that, sharing the art style to predecessor Two Point Hospital, there’s a charm that feels very much “Two Point”, which is to the studio’s credit. Two Point Campus feels instantly familiar.







Theme hospital multiplayer