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It's very useful to animate character because you just need to pose key animations.,4 - Now return back to Frame 0 and select the hat or helmet that must interact with your hair,5 - Move up the hat until there is no intersection with hair anymore (let a little more space for hair simulation).,6 - Select frame 10 and put the original position for the hat,7 - The broom will collide with the dress so we need to move it too on Y axis.,8 - Remember the original Y position and decrease it.,9 - Go to frame 10 and put back the original Y position.,10 - Finally, we're ready to launch the simulation. DAZ Studio will create all intermediate values.
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Don't forget to set a linear interpolation by clicking on the little icon at the right of the timeline where TCB is written, and choose linear. It'll be easier to move the character along an axis, in my case Z one so I put -20 to Z position at frame 0 and 0 (the default position) at frame 10. An offset of 20 cm (DAZ units are cm) is enough to simulate walking (for running, I use a 100 cm offset). If we decide to use 10 frames, the real position must be set at frame 10 and we must apply an offset at frame 0. I disable textures in viewport because it uses VRAM.1 - Be sure all your items are loaded (character, hair, clothing, etc.).,2 - Display Timeline using Window -> Panes (tabs) -> Timeline,3 - To simulate walk movement, we need to stop the simulation at the final position.
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#Daz studio tutorial for beginners how to#
This is a very simple and easy tutorial for DAZ Studio that explains how to fix or improve dForce clothings or hair with Timeline.We'll be able to fix collisions between hair and character, clothing and character as well as items and clothing, and also simulate a walk movement physics on hair and clothing.I made full screen screenshots so you can click on them to see them better.
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